In a recent AviaGames Interview featured by Women-Led Games, AviaGames Founder and CEO Vickie Chen shared how the company got its start, how it has grown, and why community-focused work plays such a central role in AviaGames today. Women-Led Games is known for highlighting innovation from women leaders across the gaming space, making the feature a natural fit.
Vickie explained that the idea for AviaGames came early in her career, when she noticed that many games were built for hardcore players. While she enjoyed gaming, she didn’t see herself in that category. That realization became her “aha moment” and led her and her partner to start AviaGames in 2016, with a goal of creating skill-based games that are fun, fair, simple, and welcoming.
The early days were hands-on and scrappy. Vickie recalled working out of a garage in Mountain View, California, building desks by hand, working long nights, and living on coffee. From those beginnings, AviaGames grew into a publisher that now develops and publishes skill-based card games and other competitive money games, with regular game updates released across its in-house titles. She also shared that more than 40% of the team is made up of women, including many in leadership roles.
During the interview, Vickie highlighted Solitaire Clash as a standout title. According to her, the game has reached 60 million total downloads and now hosts around 450 million monthly tournaments. These milestones have made Solitaire Clash a frequent topic in mobile gaming news and broader gaming industry news.
Beyond the games themselves, the conversation focused on community engagement and community impact. Vickie discussed initiatives like Play for Paws and Wonderland Wishes, which connect everyday gameplay with nonprofit organization partnerships. Looking ahead, she shared that AviaGames plans to continue expanding these efforts as part of its upcoming 10th year anniversary.
Vickie explained that the idea for AviaGames came early in her career, when she noticed that many games were built for hardcore players. While she enjoyed gaming, she didn’t see herself in that category. That realization became her “aha moment” and led her and her partner to start AviaGames in 2016, with a goal of creating skill-based games that are fun, fair, simple, and welcoming.
The early days were hands-on and scrappy. Vickie recalled working out of a garage in Mountain View, California, building desks by hand, working long nights, and living on coffee. From those beginnings, AviaGames grew into a publisher that now develops and publishes skill-based card games and other competitive money games, with regular game updates released across its in-house titles. She also shared that more than 40% of the team is made up of women, including many in leadership roles.
During the interview, Vickie highlighted Solitaire Clash as a standout title. According to her, the game has reached 60 million total downloads and now hosts around 450 million monthly tournaments. These milestones have made Solitaire Clash a frequent topic in mobile gaming news and broader gaming industry news.
Beyond the games themselves, the conversation focused on community engagement and community impact. Vickie discussed initiatives like Play for Paws and Wonderland Wishes, which connect everyday gameplay with nonprofit organization partnerships. Looking ahead, she shared that AviaGames plans to continue expanding these efforts as part of its upcoming 10th year anniversary.